Elden Ring's Evasion Move Warrants Recognition

Having spent time with the popular action RPG, or most other third-person combat game, you're likely acquainted with the glorious mechanic called the “evasion roll.” This defensive move allows your character to carry out a forward, sideways, or backward ground roll to avoid all incoming damage and create distance from opponents. Sounds handy, doesn't it?

The dodge roll, nevertheless, has gotten plenty of criticism, not simply due to the tumbling; it's been labeled unintelligent, a cheap tactic, and an unrealistic move — and sometimes, I concur. You should see me rolling around nearby enemy groups in another popular RPG — can't touch this Geralt! But the title's evasion move is the dodge roll to top all dodge rolls rolling dodges, and let me explain.

In Elden Ring's case, the designers identified a great way to counter all sentiments that the move is not challenging enough: just grant every enemy unreasonable strength, multiply it, and all heroes who dares come near them will be eternally grateful for their dodge-roll ability, I'm no exception. When the stakes are this high, evading successfully feels like an achievement, not a cheat.

No different defensive move in the game comes close to this feeling of accomplishment and dependability, because swift moves offer limited distance and blocking attempts are easily broken by strong enemies. A person once suggested jumping as a go-to game avoidance strategy, but in addition to lacking ideal movement, I didn't see how taking a crushing hit might boost my prospects of beating enemies (lack of skill, maybe).

Perfecting the Skill

Although the dodge roll provides relief in an incredibly challenging experience, it requires practice. Firstly, Elden Ring's rolling dodge just activates a window of invulnerability following you let go of the roll control, which hinders a quick, panicky escape from perilous circumstances. Moreover, although it may move you aside from opponents, it's far more effective to utilize it as a moment to move nearer, optimally at their back, and strike blows. In conclusion, you still need grasp and foresee foe assaults, since evading too early of a long charging animation could conclude your immunity ahead of the attack striking… causing significant harm.

A Harmonious System

Although evasion-rolling in fast repetition could appear somewhat silly (give it up for Geralt again), this isn't truly feasible in this title. Of course, that still doesn't make it a plausible combat move — which is precisely why it would be dreadful to experience it in a product like Kingdom Come: Deliverance — but this is a flashy fantasy title under discussion, therefore, it doesn't matter?

Similar to any respectable dodge roll, Elden Ring's evasion sequence is spruced up with a small acrobatic jump at the start, offering a lively impression rather than dropping the character on the floor. Based on your equipment, the move can feel extremely nimble or relatively slow, but it remains faster and more fluid than the evasion moves used in the earlier games. Admittedly, you may embed your large weapon into the ground when wielding such equipment, but that's on you for not just playing alternative arms (Just kidding — steer clear of Elden Ring with projectile weapons).

Optimal Harmony

The game's dodging mechanic creates the perfect balance between challenge and opportunity, offering hope of victory while risking the loss of that hope at the slightest mistake. Learn this skill, and you'll be rewarded with not just victory, but gratification.

Melissa Roth
Melissa Roth

Chess historian and database curator with over 20 years of experience in game analysis.