Exploring the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph

The Fallout TV series is back to streaming services, and it's fair to say that audiences were delightfully shocked by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, trying to act with integrity and learning that the ruined world made that exceptionally challenging; Max, the militant faction rookie, who begins to question his cult's authority and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wilderness.

Setting the Stage for Season Two

The show's first season conclusion disclosed key information about those responsible for the nuclear war that condemned a society in bomb-proof bunkers for hundreds of years. It also raised plenty of questions unanswered for the upcoming chapter – and, this time, hopes are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Going into the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the response to the show, so now people are bringing more enthusiasm and new expectations.”

The Mojave Beckons for Season Two

The upcoming season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its makers insisted on physical models and sets were fabricated, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s tangible.”

In fact, virtually every element you see on-screen is physical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is made by talented film-makers who are also longtime fans, with the help of the game developers behind the franchise. This common understanding for the universe is apparent in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This approach will create a altered audience reaction, something the showrunners themselves are eager to observe.

“It has more depth, it’s more expansive, it’s more humorous, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

Melissa Roth
Melissa Roth

Chess historian and database curator with over 20 years of experience in game analysis.